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Unreal Engine Artist
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0-2/2+ years experience
What we do
The Content Art Team handle various tasks depending on the timing of the development cycle.
We focus on the parts of the art development pipeline that enable great looking art to perform well in a unreal engine.
We create various types of collision for all environment assets using 3DS max.
We create renders and sequences
We optimize environment art assets.
We maintain the integrity and consistency of all art files.
We fix various types of art asset bugs.
Process 3D assets through the unreal engine pipeline.
Scene development and creating environments by using the assets provided by the 3D artists
Creating landscape and foliage in unreal engine
Create various LODs for assets
Optimizing the scenes to meet the target frame rate
Doing Post production in Unreal
Working with sequencer and rendering videos and images
Strong knowledge of 3d Modelling tools and photoshop
Strong knowledge on Modelling and Foliage tools
Working with path tracing, ray tracing and lumen
Knowledge on detailed shading & lighting
Ability to grasp new tools, programs and systems quickly.
Strong communication and time management skills.
Able to prioritize and multi-task.
Good standard of written and verbal English.
Education / certificate course in 3D art production.
Good to have
Basic knowledge in Blueprints
Game development experience.
A passion for video games.
Basic knowledge of game engine pipelines.