3D Artist

On-SiteFull TimeShare this job

Experience

0-2/2+ years experience

What we do

  • The Content Art Team handle various tasks depending on the timing of the development cycle.
  • We focus on the parts of the art development pipeline that enable great looking art to perform well in a unreal engine.
  • We create various types of collision for all environment assets using 3DS max.
  • We optimize environment art assets.
  • We maintain the integrity and consistency of all art files.
  • We fix various types of art asset bugs.

Responsibilities

  • Creating exterior and interior 3D models from architectural plans like AutoCAD drawings, Sketch Up files, using reference images etc)
  • Create photorealistic images and 3D walk throughs
  • Optimisation and trouble shooting in production
  • 3ds max understand in autocad , vray.

Skills

  • Ability to read AutoCAD drawings, Sketch Up files and any other input received from the real estate developers, architects etc
  • Strong knowledge of UV unwrapping and texturing
  • Strong 3D Modeling skills using Polygon & Spline modeling techniques
  • Strong knowledge of materials and lighting for exterior and interior rendering.
  • Strong artistic ability and should have keen eye for detail & composition
  • Strong time management skills, and ability to work under strict and tight deadlines
  • Ability to grasp new tools, programs and systems quickly.
  • Strong communication skills
  • Able to prioritize and multi-task.

Qualifications

  • Good standard of written and verbal English.
  • Education / certificate course in 3D art production.
  • Portfolio.

Good to have

  • Basic knowledge in Blender, Maya and Substance Painter
  • Game development experience using Unreal or Unity 3D
  • A passion for video games.
  • Basic knowledge of game engine pipelines.
icon