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Open main menu
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Digital Twin
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Contact Us
Blender 3D Artist
On-Site
Full Time
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Experience
0-2/2+ years experience
What we do
The Content Art Team handle various tasks depending on the timing of the development cycle.
We focus on the parts of the art development pipeline that enable great looking art to perform well in a unreal engine.
We create various types of collision for all environment assets using 3DS max.
We optimize environment art assets.
We maintain the integrity and consistency of all art files.
We fix various types of art asset bugs.
Responsibilities
Process 3D assets through the unreal engine pipeline.
Create 3D art pipeline assets (LODs, collision, UV unwrapping, texturing, PBR Shaders etc.).
Optimize art assets to improve performance (Occlusion, streaming, memory etc.).
Provide general art assistance for the full environment art team.
Fix bugs.
Skills
Strong knowledge of Blender, Substance Painter and Photoshop.
Strong knowledge of UV unwrapping.
Ability to grasp new tools, programs and systems quickly.
Strong communication and time management skills.
Able to prioritize and multi-task.
Qualifications
Good standard of written and verbal English.
Education / certificate course in 3D art production.
Portfolio.
Good to have
Basic knowledge in unreal and Maya.
Game development experience.
A passion for video games.
Basic knowledge of game engine pipelines.
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