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0-2/2+ years experience
What we do
The Content Art Team handle various tasks depending on the timing of the development cycle.
We focus on the parts of the art development pipeline that enable great looking art to perform well in a unreal engine.
We create various types of collision for all environment assets using 3DS max.
We optimize environment art assets.
We maintain the integrity and consistency of all art files.
We fix various types of art asset bugs.
Creating exterior and interior 3D models from architectural plans like AutoCAD drawings, Sketch Up files, using reference images etc)
Create photorealistic images and 3D walk throughs
Optimisation and trouble shooting in production
3ds max understand in autocad , vray.
Ability to read AutoCAD drawings, Sketch Up files and any other input received from the real estate developers, architects etc
Strong knowledge of UV unwrapping and texturing
Strong 3D Modeling skills using Polygon & Spline modeling techniques
Strong knowledge of materials and lighting for exterior and interior rendering.
Strong artistic ability and should have keen eye for detail & composition
Strong time management skills, and ability to work under strict and tight deadlines
Ability to grasp new tools, programs and systems quickly.
Strong communication skills
Able to prioritize and multi-task.
Good standard of written and verbal English.
Education / certificate course in 3D art production.
Good to have
Basic knowledge in Blender, Maya and Substance Painter
Game development experience using Unreal or Unity 3D
A passion for video games.
Basic knowledge of game engine pipelines.